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ABOUT 

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   Every game has a story that just needs the right light to shine.

Nice to meet you! I’m Aydan, ludonarrative enthusiast. For me, it’s the possibility space: what can narrative be – and how is it unique – in games, compared to other media? To experience this journey while the map is incomplete gives me great joy. Plus I like words. How typical!

GAMES

GTFO

  Narrative Designer  

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PUBLISHED

10 Chambers

Den of Wolves

  Narrative Designer  

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IN DEVELOPMENT

(NDA)

10 Chambers

What do I do?

I am a narrative designer and writer, en route to my fourth year in the industry. My lodestar is symbiotic storytelling, tiptoeing the overlap between mechanics and narrative. I have an explorative flair – creative with the tools we have, curious about the ones we don’t – and a fondness for evocative diction. As a colleague, I strive for honesty, a common language (aka questions, lots of them), and open communication. 

Outside of work, I nerd about other things: the how-tos of fashion (trinkets), Japanese grammar, indoor climbing, and cooking (most recently obsessed with pickling). 

Bonus tidbits:

My name, Aydan, means of, or hailing from, the moon. It also forms another name when spelled backward: Nadya. I see it as my undercover identity :)

So that's a little about me – hoping to hear more about you! Send me a message

MODS

Stellaris - Track to Nowhere 

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WRITING

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SOFTWARE

Unity, Unreal, GameMaker, Twine, Inky, Articy, Jira, Miro, Confluence, Perforce, GitHub, TortoiseSVN, Wwise 

Writing

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