
GTFO
is co-op horror FPS, set deep inside the underground facility Garganta. Prepare, explore, and survive your way through the complex - but do so quietly, or you’ll wake the sleepers.
My role on GTFO
Sole narrative designer on the fan-favorite final expansion, Rundown 8.0, working closely with the writer, level designers, sound designers, and directors, to write and implement the story conclusion for 12 separate missions:
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Tasks included:
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Writing
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Narrative Design
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Implementation
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QA & Testing
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VO Direction
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Localization Assistance
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Audiovisual direction/coordination
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Narrative/mission progression structure
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Championing narrative
Work Samples
Terminal Logs
Trigger Warning:
Body horror, pregnancy, suicide
7JH-02P-EWG
Audio
R7Y-PWM-539
Audio
ATX-U3B-99O
A three-terminal-long account, detailing an early stage mutation process of a Baby-type monster. We follow Viola Ross, a woman convinced that her perinatal anxiety is something far more sinister.
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The logs are meant as an insight of life during the onset of infection, as experienced by the residents of Garganta. They are primarily meant to immerse the player, pushing them deeper into the sinister atmosphere of the missions.
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I wrote, VO directed, and implemented (text + audio) the logs.
Expedition Descriptions & Interrupted Communications


Home
Objective Text
A selection of objectives from different expeditions in Rundown 8.






Writing
Den of Wolves – 10 Chambers
My role on the
Narrative designer, pre-prod & production.
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Writing (descriptions, objectives, barks, dialogue)
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Narrative design (research, systems, progression, UX)
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Worldbuilding (characters, entities, plot)
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Cross-discipline collaboration
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Championing narrative
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Streamlining (workflows, pipelines)
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Den of Wolves
is a co-op heist FPS, set in the techno-thriller future of Midway City. Plan and execute heists together with your crew, taking advantage of the rivalry in this unregulated, corporate haven.
